NPC Codex | Rules | NPC Class NPCs | Aristocrat | Aristocrats | Diplomat

Diplomat

Super Race: half-elf aristocrat 8. Cr: 6. Xp: 2,400. Alignment: N. Size: Medium. Creature Type: Humanoid. Creature Subtype: elf, human.
Init: +1. Senses: low-light vision; Perception +12. Ac: 11, touch 11, flat-footed 10 (+1 Dex).
Hp: 28 (8d8–8).
Fortitude: +2. Reflex: +4. Will: +9.
Speed: 30 ft.. Melee: mwk rapier +6/+1 (1d6–1/18–20). Ranged: dagger +7 (1d4–1/19–20). Strength: 9. Dexterity: 12. Constitution: 8. Intelligence: 12. Wisdom: 10. Charisma: 16.
Base Attack: +6. Cmb: +5. Cmd: 16.
Feats: Alertness, Iron Will, Persuasive, Skill Focus (Diplomacy, Knowledge [history]).
Skills: Bluff +14, Diplomacy +19, Intimidate +10, Knowledge (geography, religion) +5, Knowledge (history) +14, Knowledge (nobility) +8, Linguistics +6, Perception +12, Perform (dance) +7, Ride +5, Sense Motive +13.
Languages: Common, Dwarven, Elven, Giant, Goblin. Special Qualities: elf blood. Combat Gear: potion of cure moderate wounds. Other Gear: dagger, masterwork rapier, cloak of resistance +1, figurine of wondrous power (silver raven), antitoxin (4), noble's outfit, signet ring, 298 gp.

Tactics

During Combat The diplomat prefers to fence with words rather than blades, but handles a rapier competently. She tries to talk her opponents out of fighting, emphasizing the legal and political trouble caused by harming an official diplomat.

Exposed since birth to the contentious relationships between disparate races and nationalities, the diplomat found her calling in resolving the differences of others. Her half-elven lifespan means she has dealt with three or more generations of human nobility in various countries and is well versed in evolving etiquette. Slow-burning feuds and several attempts on her life have made her cautious and patient in her work.

Some of her remaining wealth is in the form of jewelry appropriate to her station (worth approximately 50 gp).